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The 'Workbench'

A new approach to the Rubik's Cube: slower than layer methods, yet more intuitive.


Visit cubeiteasy.com  for a hands-on experience with a configurable solver


All the 'dialogs' on this page, and more, can be accessed via the left-side menu.


The Sledgehammer Defaul

A simple yet powerful algorithms capable to solve any possible configuration. The more you master the 'Sledgehammer' the easiest is to solve the cube! There is a whole Capter dedicated to the 'Sledgehammer and its properties under the menu 'Tutorial'.


The'Trap'

The idea

Since the 'Sledgehammer' splits the cube into two indipendent regions:

The'Trap'

The strategy of the 'Workbench' method is simple, it's something we've always done.

First:

Then:


Talking the language of the Rubik's cube: The 'Workbench' is our workplace


These 3 moves are the 'Jolly move'. And this is a practical example


The solver at cubeiteasy.com applyes the 'Jolly move' in the real cases.


cubeiteasy.com is a configurable solver and uses only the 'Jolly move.'




Please note: the method and the 'Y' shaped region both are called the 'Workbench'


The 'Trap'

Once completed the 'Tripod', comes the truly challenging part of the solving process: the 'Trap'. The configuration that prevents many from succeeding.

Technically, the 'Trap' is a parity condition involving the swap of the last two edges.

The'Trap'

These are some ways to escape the trap


This section also provides a solution for the classic configuration where the last two edges are correctly placed but incorrectly oriented.

The'Trap'

One last configuration of the remaining edges is the following:


Corners

Once the trap is escaped, solving the cube become so simple that it turns boring.

All that remains is to position the last 5 corners, which is done in two steps: