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Last 2 corners

Positioning last 2 corners

If not correctly oriented Last 2 corners must have opposite orientations

The easiest way to solve this step is another 'workbench' change. The new 'workbench', now, is this.


The change of the 'workbench' will not affect the 5 cubies already sorted (OWG, WG, RG, RYG, RW) if we care to always use the same 'sledgehammer' (or its reverse) To be more precise, the cubies will be affected. But at the end, every thing will be automatically sorted correctly by the cube itself.

The overall strategy is very easy: just change the orientation of the corner on the position 'rdf' e 'ruf' using the 'sledgehammers' '(D' R D R')'

Since the 2 cubies are oriented in the opposite direction:
- one cubie is going to be oriented with a sledgehammer
- the the other is going to be oriented with the reverse of the previous 'sledgehanmmer'

  Buttons Click these buttons
1) 2 2 times
Brings the RY cubie to its correct position. (Read the comment)

The rule of thumb to chose the second 'sledgehammer' is simple:
The second 'sledgehammer' is the one that:
- starts with the move that put 2 stickers in the right place. (in this example the rotation U' puts the Red sticker on the red face and the Yellow sticker on the Yellow face)
- The second move puts just one sticker on the right face (in this example the rotation R brings the yellow sticker of the cubie YB on the yellow face.

Attention:
- There are two 'sledgehammer' that satisfies the first condition.
- Only one satisfies both the conditions.

2)
Brings the RY cubie to its correct position. (Read the comment)

The rule of thumb to chose the second 'sledgehammer' is simple:
The second 'sledgehammer' is the one that:
- starts with the move that put 2 stickers in the right place. (in this example the rotation U' puts the Red sticker on the red face and the Yellow sticker on the Yellow face)
- The second move puts just one sticker on the right face (in this example the rotation R brings the yellow sticker of the cubie YB on the yellow face.

Attention:
- There are two 'sledgehammer' that satisfies the first condition.
- Only one satisfies both the conditions.

3) 2 2 times
Brings the RY cubie to its correct position. (Read the comment)

The rule of thumb to chose the second 'sledgehammer' is simple:
The second 'sledgehammer' is the one that:
- starts with the move that put 2 stickers in the right place. (in this example the rotation U' puts the Red sticker on the red face and the Yellow sticker on the Yellow face)
- The second move puts just one sticker on the right face (in this example the rotation R brings the yellow sticker of the cubie YB on the yellow face.

Attention:
- There are two 'sledgehammer' that satisfies the first condition.
- Only one satisfies both the conditions.

4)
Brings the RY cubie to its correct position. (Read the comment)

The rule of thumb to chose the second 'sledgehammer' is simple:
The second 'sledgehammer' is the one that:
- starts with the move that put 2 stickers in the right place. (in this example the rotation U' puts the Red sticker on the red face and the Yellow sticker on the Yellow face)
- The second move puts just one sticker on the right face (in this example the rotation R brings the yellow sticker of the cubie YB on the yellow face.

Attention:
- There are two 'sledgehammer' that satisfies the first condition.
- Only one satisfies both the conditions.